Vampire Hunters: Dark

Discussion of the game 'Vampire Hunter'.

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B2zeldafreak
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Joined: Mon Oct 12, 2009 12:00 am

Vampire Hunters: Dark

Postby B2zeldafreak » Tue Nov 03, 2009 8:20 pm

<big><big><big><big><big>The Darkness</big></big></big></big></big>

<big><big>S</big></big>ummon an army to destroy, to strike at the heart of your enemy. Destroy the Shrine, and with it the final hopes of man.

<hr />

Image<big> <big><big>Fleshy Mound Thing - The Zombie Lord</big></big></big>
<div class='spoiler_toggle'>Fleshy Mound Thing - The Zombie Lord</div><div class="spoiler" style="display:none;">
<big>Basic Overview </big>
What is the Fleshy Mound Thing?... (Need some backstory here?)

<big>Abilities</big>
Image<big>Consume [Q]</big>
Consumes an enemy land unit, slowly digesting it and dealing damage per second to it.
Level 1 - Afflicts up to level 3, and deals 5 damage per second.
Level 2 - Afflicts up to level 5, and deals 10 damage per second.
Level 3 - Afflicts up to level 7, and deals 15 damage per second.
Level 4 - Afflicts up to level 9, and deals 20 damage per second.

Image<big>Disgorge [W]</big>
When the Zombie Lord collects enough parts he can construct an additional zombie.
Level 1 - After every 6 kills.
Level 2 - After every 5 kills.
Level 3 - After every 4 kills.
Level 4 - After every 3 kills.

Image<big>Spawning Pit [E]</big>
The cesspool of the Zombie Lord's stomach contains many corpses and many malicious entities that would be happy to emerge into life.
Level 1 - Spawns 1 zombie upon death.
Level 2 - Spawns 2 zombie upon death.
Level 3 - Spawns 3 zombie upon death.
Level 4 - Spawns 4 zombie upon death.

Image<big>Harvest Spare Parts [R]</big>
Requires: - Hero level: 12.
Spare body parts can be harvested and invested in heart, mind, or body to increase attributes.
</div>

<hr />

Image<big> <big><big>Sarabi - The Vampire</big></big></big>

<div class='spoiler_toggle'>Sarabi - The Vampire</div><div class="spoiler" style="display:none;"><big>Basic Overview </big>
Sarabi is... (Need some backstory here?)

<big>Abilities</big>

Image<big>Paralyze [Q]</big>
Units within 500 range will be stunned for:
Level 1 - .25 seconds.
Level 2 - .50 seconds.
Level 3 - .75 seconds.
Level 4 - 1.0 seconds.

Image<big>Drain [W]</big>
Units within 500 range will receive damage over time, a small % of that life will be returned to the vampire.
Level 1 - 5%
Level 2 - 10%
Level 3 - 15%
Level 4 - 20%

Image<big>Vampirism [E]</big>
Sarabi creates a symbiotic link between the target unit and himself, he will drain life from the target for 5 seconds.
Level 1 - 10 life per second.
Level 2 - 20 life per second.
Level 3 - 30 life per second.
Level 4 - 40 life per second.

Image<big>Bat Form [R]</big>
Requires: - Hero level: 12.
Sarabi can transform into a swarm of bats, sacrificing his ability to fight, but increasing his ability to escape.
</div>

<hr />

Image<big> <big><big>Kerrigor - The Ghost</big></big></big>

<div class='spoiler_toggle'>Kerrigor - The Ghost</div><div class="spoiler" style="display:none;"><big>Basic Overview </big>
Kerrigor is... (Need some backstory here?)

<big>Abilities</big>
Image<big>Reaper Lance [Q]</big>
Units within 500 range will receive damage over time, a small % of that life will be returned to the vampire.
Level 1 - 5%
Level 2 - 10%
Level 3 - 15%
Level 4 - 20%

Image<big>Endoplasm [W]</big>
Units within the pentagram will lose mana[Should read health?] dramatically over 15 seconds.
Level 1 - 10 mana per second.
Level 2 - 15 mana per second.
Level 3 - 20 mana per second.
Level 4 - 25 mana per second.

Image<big>Ectoplasm[E]</big>
Units within the pentagram will lose mana dramatically over 15 seconds.
Level 1 - 10 mana per second.
Level 2 - 15 mana per second.
Level 3 - 20 mana per second.
Level 4 - 25 mana per second.

Image<big>Ethereal Form [R]</big>
Requires: - Hero level: 12.
Being attached to neither the physical nor ethereal world, the ghost is free to pass between them. In the ethereal world he is immune to physical damage, but this will drain his mana very quickly.
</div>

<hr />

Image<big> <big><big>Thralk - The Ghoul</big></big></big>

<div class='spoiler_toggle'>Thralk - The Ghoul</div><div class="spoiler" style="display:none;"><big>Basic Overview </big>
Thralk is... (Need some backstory here?)

<big>Abilities</big>
Image<big>Petrify [Q]</big>
The ghoul's corrupt nature afflicts its victim. There is a 20% chance that a unit will be petrified upon attacking.
Level 1 - .25 seconds.
Level 2 - .50 seconds.
Level 3 - .75 seconds.
Level 4 - 1.0 seconds.

Image<big>Harvest Dead [W]</big>
The Ghoul thrives on the dead, if there is a nearby usable corpse he will partially heal damage dealt to him.
Level 1 - 10% of damage taken will be restored.
Level 2 - 20% of damage taken will be restored.
Level 3 - 30% of damage taken will be restored.
Level 4 - 40% of damage taken will be restored.

Image<big>Grave Rot [E]</big>
Gives armor penalty to nearby enemy units.
Level 1 - 10% armor reduction.
Level 2 - 20% armor reduction.
Level 3 - 30% armor reduction.
Level 4 - 40% armor reduction.

Image<big>Blood Fervor [R]</big>
Requires: - Hero level: 12.
If the ghoul attacks a unit that has less than 50% life he will gain 5 movement and 5% attack speed bonus per successful hit.
Max bonus of 50%.
</div>

<hr />

Image<big> <big><big>Rogerik - The Werewolf</big></big></big>

<div class='spoiler_toggle'>Rogerik - The Werewolf</div><div class="spoiler" style="display:none;"><big>Basic Overview </big>
Rogerik is... (Need some backstory here?)

Image<big>Transforms into your wolf form, increasing your damage and movement speed, but reducing your defense.</big>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<big>Abilities</big>
Image<big>Twin Strike [Q]</big>
Call upon your brothers to inflict damage in battle. 55 damage per wolf summoned.
Level 1 - 1 wolf.
Level 2 - 2 wolves.
Level 3 - 3 wolves.
Level 4 - 4 wolves.

Image<big>Blood Lust[W]</big>
The taste of his last victim still on his lips, the werewolf uses the blood of his victim to track him down. (The last unit you attacked shares vision with you.)
Level 1 - 2 armor reduction.
Level 2 - 3 armor reduction.
Level 3 - 4 armor reduction.
Level 4 - 5 armor reduction.

Image<big>Lycanthropy [E]</big>
The wolf learns to control his inner beast, gaining access to unique abilities.
Level 1 - Wolf Form
Level 2 - Cannibalize
Level 3 - Pulverize

Image<big>Lunar Cycle [R]</big>
Requires: - Hero level: 12.
The werewolf gains power with the rise and fall of the moon. From sundown to midnight the werewolf's power will wax (increase), however from midnight to dawn his power will wane (decrease)
</div>

<hr />

Image<big> <big><big>Rokob - The Witch Doctor</big></big></big>

<div class='spoiler_toggle'>Rokob - The Witch Doctor</div><div class="spoiler" style="display:none;">
<big>Basic Overview </big>
Rokob is... (Need some backstory here?)

<big>Abilities</big>
Image<big>Cannibalize [Q]</big>
The voodoo priest believes that consuming the heart of his enemies will give him their strength.
Level 1 - Heal 5 hit points per second, for a total of 200 health.
Level 2 - Heal 10 hit points per second, for a total of 400 health.
Level 3 - Heal 15 hit points per second, for a total of 600 health.
Level 4 - Heal 20 hit points per second, for a total of 800 health.

Image<big>Touch of Death [W]</big>
All damage to the voodoo priest will be dealt to the target of the voodoo doll for the duration of the spell.
Level 1 - Lasts 5 seconds, does 25% damage.
Level 2 - Lasts 8 seconds, does 50% damage.
Level 3 - Lasts 11 seconds, does 75% damage.
Level 4 - Lasts 14 seconds, does 100% damage.

Image<big>Voodoo Spirit [E]</big>
A voodoo spirit has taken hold of the voodoo priest, and absorbs the life energy of his victims. Soon it will be strong enough to break free, and enter the world on its own.
Level 1 - The spirit requires 12 souls to take life.
Level 2 - The spirit requires 6 souls to take life.
Level 3 - The spirit requires 5 souls to take life.
Level 4 - The spirit requires 3 souls to take life.

Image<big>Summon Ancestors [R]</big>
Requires: - Hero level: 12.
The witch doctor summons the spirits of his ancestors to join him in battle once again.
</div>

<hr />

Image<big> <big><big>Solomon - The Necromancer</big></big></big>

<div class='spoiler_toggle'>Solomon - The Necromancer</div><div class="spoiler" style="display:none;">
<big>Basic Overview </big>
Solomon is... (Need some backstory here?)

<big>Abilities</big>
Image<big> Touch of Death [Q]</big>
Enemy targets will decay, allied units will have health restored.
Level 1 - Healed/Damaged 40 health, then another 100 health over time.
Level 2 - Healed/Damaged 60 health, then another 150 health over time.
Level 3 - Healed/Damaged 80 health, then another 200 health over time.
Level 4 - Healed/Damaged 100 health, then another 200 health over time.

Image<big>Negative Plane [W]</big>
Gives a chance that upon death a creature within range will return to life.
Level 1 - 3% chance in 300 range.
Level 2 - 6% chance in 450 range.
Level 3 - 9% chance in 600 range.
Level 4 - 12% chance in 750 range.

Image<big>Summon Ritual Urn [E]</big>
The necromancer may summon an Urn and place his essence within it. The Urn will absorb damage done to the necromancer until it breaks.
Level 1 - The Urn can absorb 100 damage.
Level 2 - The Urn can absorb 200 damage.
Level 3 - The Urn can absorb 300 damage.
Level 4 - The Urn can absorb 400 damage.

Image<big>Entomb[R]</big>
Requires: - Hero level: 12.
Target enemy unit will be trapped within the Ritual Urn until the Urn is destroyed.
</div>

Based on version 1.0.

Special thanks to Miz for help with the format.
Last edited by B2zeldafreak on Tue Nov 10, 2009 8:33 pm, edited 1 time in total.
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B2zeldafreak
Posts: 663
Joined: Mon Oct 12, 2009 12:00 am

Vampire Hunters: Dark

Postby B2zeldafreak » Mon Nov 09, 2009 4:53 pm

Reserved for shops or other things.
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B2zeldafreak
Posts: 663
Joined: Mon Oct 12, 2009 12:00 am

Vampire Hunters: Dark

Postby B2zeldafreak » Tue Nov 10, 2009 8:08 pm

<big><big> Will you follow the Light and defend the Shrine?- Vampire Hunters: The Light
or will you join the Darkness and destroy it?-Vampire Hunters: The Darkness</big></big>
Last edited by B2zeldafreak on Tue Nov 10, 2009 8:08 pm, edited 1 time in total.
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Jesse James
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Vampire Hunters: Dark

Postby Jesse James » Wed Nov 25, 2009 3:02 pm

Good Job Zelda, although i fear things may drift off the truth eventually.
I frequently balance stats on abilities that will sooner or later make these obsolete.
It's not a huge deal, but it may become difficult to maintain an accurate databse.

I will not be updating these threads with every small change i make, but if i change a hero, or replace an ability i will take the liberty of editing it myself.

Again good job and thanks zelda!
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B2zeldafreak
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Joined: Mon Oct 12, 2009 12:00 am

Vampire Hunters: Dark

Postby B2zeldafreak » Wed Nov 25, 2009 3:20 pm

Well you know, it gives people the basic idea.
NateTheGreat48
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Joined: Sun Oct 17, 2010 12:00 am

Vampire Hunters: Dark

Postby NateTheGreat48 » Sun Oct 17, 2010 10:54 am

Perhaps you could add a banshee hero?
Ideas -
A Spell that cannot kill units but deals 5-10-15-20 dmg to all units on map,
A Spell that posses a unit cd 120s-100s-80s-60s mana cost 200-150-150-100
A Spell that takes away armor for units in a certain range range 500-600-700-800 armor 2-3-3-4
A Spell that creates an aura of fear (slows, deals low dmg, decreases dmg) with 200-300-400-500 and effects increase in small margins
A Spell that silences the enemy for maybe 10-15-15-20s and AoE of 400-500-600-800
Ultimate - Takes control of a hero for a time?
Ultimate - "Spooks" a small AoE of units and renders them frozen for 15s?

Low hp, high dmg, low armor,


Thank you for considering, :)


Also, could you work on the banking system or limit players to only take the amount of money they put in + ??% ive played several times where i autobank and then someone steals all my money
jorgijus
Posts: 457
Joined: Sat Mar 13, 2010 12:00 am
Location: Madrid,Spain

Vampire Hunters: Dark

Postby jorgijus » Sun Oct 17, 2010 10:57 am

This doesn't go here,make a separate topic for suggestions.Sadly,they already rejected the bank stuff.
Aaron Weaver
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Joined: Sat Jan 15, 2011 12:00 am
Location: Ireland/Your graveyard

Vampire Hunters: Dark

Postby Aaron Weaver » Mon Jan 31, 2011 6:52 pm

I really wish the dark side had a Dark Ranger hero, but meh. I still like it.