Vampire Hunters: Light

Discussion of the game 'Vampire Hunter'.

Created by Jesse_James
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B2zeldafreak
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Vampire Hunters: Light

Postby B2zeldafreak » Tue Nov 03, 2009 12:05 pm

<big><big><big><big><big>The Light</big></big></big></big></big>
<big><big><big>T</big></big></big>he world has thrust greatness upon you, it is your destiny to slay the evils that plague the world. Protect the Shrine, and kill each of the dark ones five times in order to sever their ties to this world, and secure victory for the Light.

Image<big> <big><big>Garrick - The Knight</big></big></big>
<div class='spoiler_toggle'>Garrick - The Knight</div><div class="spoiler" style="display:none;">
<big>Basic Overview </big>
Garrick is... (Need some backstory here?)

<big>Abilities</big>
Image<big>Charge [Q]</big>
The Knight charges violently, any units caught in his path will be stunned.
Level 1 - 0.5 second stun, and 75 damage.
Level 2 - 1.0 second stun, and 100 damage.
Level 3 - 1.5 second stun, and 125 damage.
Level 4 - 2.0 second stun, and 150 damage.

Image<big>Parry [W]</big>
With refined reflexes, the knight can counter an attack, dealing damage intended for him to the attacking unit.
Level 1 - 5% chance.
Level 2 - 10% chance.
Level 3 - 15% chance.
Level 4 - 20% chance.

Image<big>Calvary [E]</big>
Increases movement speed and attack rate of nearby friendly units.
Level 1 - 10% chance to do 5% extra damage.
Level 2 - 20% chance to do 10% extra damage.
Level 3 - 30% chance to do 15% extra damage.
Level 4 - 40% chance to do 20% extra damage.

Image<big>Dire Need [R]</big>
Requires: - Hero level: 12.
In times of need, the people will call upon those who can endure the pains and suffering of the world. When the knight becomes lower than 200 health he heals for 50%</div>

<hr />

Image<big> <big><big>Fervus - The Ranger</big></big></big>

<div class='spoiler_toggle'>Fervus - The Ranger</div><div class="spoiler" style="display:none;"><big>Basic Overview </big>
Fervus is... (Need some backstory here?)

<big>Abilities</big>
Image<big>Transforms the ranger into a crow, giving her the ability to fly.</big>
Image<big>Transforms the ranger into a bear, increasing her damage.</big>
Image<big>Transforms the ranger into a Rock Shambler, increasing her armor greatly.</big>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Image<big>Eye of the Crow [Q]</big>
The ranger is blessed by nature, giving her the ability to transform into a crow.
Level 1 - Crow can fly.
Level 2 - Crow has the ability to spawn sentinel.
Level 3 - Crow sees invisible.

Image<big>Claw of the Bear [W]</big>
The ranger is given the strength of a bear to protect the wild.
Level 1 - Bear has increased strength.
Level 2 - Bear has Cleave.
Level 3 - Bear has Critical Strike.

Image<big>Stone Moss [E]</big>
In her desperation the ranger prays to the god for the ultimate power of the forest.
Level 1 - Rock Shambler has +25 armor.
Level 2 - Rock Shambler has bash.
Level 3 - Rock Shambler has Hurl Boulder.

Image<big>Living Wall [R]</big>
Requires: - Hero level: 6.
Summon a thorny wall, blocking the path and dealing damage per second.
Level 1 - 10 damage per second.
Level 2 - 20 damage per second.
Level 3 - 30 damage per second.
Level 4 - 40 damage per second.</div>

<hr />

Image<big> <big><big>Vallon - The Priest</big></big></big>

<div class='spoiler_toggle'>Vallon - The Priest</div><div class="spoiler" style="display:none;"><big>Basic Overview </big>
Vallon is... (Need some backstory here?)

<big>Abilities</big>
Image<big>Chant [Q]</big>
The priest recites a spiritual chant, every second an alternating wave of health or mana regen will bless the units within 600 range.
Level 1 - 25 health, 15 mana per wave.
Level 2 - 40 health, 30 mana per wave.
Level 3 - 55 health, 45 mana per wave.
Level 4 - 70 health, 60 mana per wave.

Image<big>Summon Ankh [W]</big>
The priest summons an ankh, units within 500 will heal. The Ankh also doubles as a teleport stone, the priest may move between them every 20 seconds simply by clicking on the desired stone.
Level 1 - Heals 2% per second.
Level 2 - Heals 4% per second.
Level 3 - Heals 6% per second.
Level 4 - Heals 8% per second.

Image<big>Armor of Faith [E]</big>
The gods are on your side. The caster and allied units will be magic immune briefly.
Level 1 - 4 seconds.
Level 2 - 5 seconds.
Level 3 - 6 seconds.
Level 4 - 7 seconds.

Image<big>Last Rights [R]</big>
Requires: - Hero level: 12.
Target allied unit will revive upon death.</div>

<hr />

Image<big> <big><big>Ba and Ka - The Wizard</big></big></big>

<div class='spoiler_toggle'>Ba and Ka - The Wizard</div><div class="spoiler" style="display:none;"><big>Basic Overview </big>
Ba & Ka is... (Need some backstory here?)

<big>Abilities</big>
Image<big>Chaos Field [Q]</big>
Enemy units are teleported around the caster, disorienting them briefly.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.

Image<big>Body and Mind [W]</big>
Body and Mind act in unison, releasing flame and ice upon a common enemy. Units caught in the path receive damage.
Level 1 - 70 damage.
Level 2 - 140 damage.
Level 3 - 210 damage.
Level 4 - 280 damage.

Image<big>Miscast Magic [E]</big>
Gives a chance that an enemy will miscast a spell and be hexed.
Level 1 - 10% chance.
Level 2 - 20% chance.
Level 3 - 30% chance.
Level 4 - 40% chance.

Image<big>Yin Yang [R]</big>
Requires: - Hero level: 12.
The wizard casts an unpredictable wild magic, random negative effects will be dealt to enemy units within a circle.</div>

<hr />

Image<big> <big><big>Agrela - The Sorceress</big></big></big>

<div class='spoiler_toggle'>Agrela - The Sorceress</div><div class="spoiler" style="display:none;"><big>Basic Overview </big>
Agrela is... (Need some backstory here?)

<big>Abilities</big>
Image<big>Squall [Q]</big>
The storm sorceress summons a squall, hurling bolts of lightning at units within 500 of the caster.
Level 1 - Deals 20 damage every 1.5 seconds.
Level 2 - Deals 25 damage every 1.25 seconds.
Level 3 - Deals 30 damage every 1.0 seconds.
Level 4 - Deals 35 damage every .75 seconds.

Image<big>Circle of Water [W]</big>
The sorceress controls wind and water, and can use both in unison to block incoming attacks.
Level 1 - 5% chance.
Level 2 - 10% chance.
Level 3 - 15% chance.
Level 4 - 20% chance.

Image<big>Lightning Rod [E]</big>
Requires: - Hero level: 6.
Every 5 seconds, a random unit on the map will be arced with electricity, dealing 50 damage.

Image<big>Sister Winds [R]</big>
Requires: - Hero level: 12.
The storm sorceress summons a wind tunnel between the target and herself, the target quickly gets sucked into the vacum.</div>

<hr />

Image<big> <big><big>Krolm - The Barbarian</big></big></big>

<div class='spoiler_toggle'>Krolm - The Barbarian</div><div class="spoiler" style="display:none;">
<big>Basic Overview </big>
Krolm is... (Need some backstory here?)

<big>Abilities</big>
Image<big>Throw Hatchet [Q]</big>
The barbarian throws 4 axes, each dealing damage to units in their path.
Level 1 - 35 damage.
Level 2 - 65 damage.
Level 3 - 95 damage.
Level 4 - 125 damage.

Image<big>Great Shout [W]</big>
The barbarian lets loose a great roar, and units in his immediate path are stunned.
Level 1 - .5 seconds.
Level 2 - 1.0 seconds.
Level 3 - 1.5 seconds.
Level 4 - 2.0 seconds.

Image<big>Berzerker [E]</big>
The barbarian generates kill counters for every final blow he makes. The barbarian may choose to release all of his kill counters, in doing so he will gain +1 strength per counter for 10 seconds.
Level 1 - .5 counter per kill.
Level 2 - 1.0 counter per kill.
Level 3 - 1.5 counter per kill.
Level 4 - 2.0 counter per kill.

Image<big>Banding [R]</big>
Requires: - Hero level: 12.
The barbarian bands together with nearby units, increasing their effectiveness in combat.</div>

<hr />

Image<big> <big><big>D'ren Le'lor - The Ancient Druid</big></big></big>

<div class='spoiler_toggle'>D'ren Le'lor - The Ancient Druid</div><div class="spoiler" style="display:none;">
<big>Basic Overview </big>
D'ren Le'lor is... (Need some backstory here?)

<big>Abilities</big>
Image<big>Timber [Q]</big>
Tooltip Missing
Level 1 - Missing
Level 2 - Missing
Level 3 - Missing
Level 4 - Missing

Image<big>Roots [W]</big>
Summons 5 trees around the druid and raises armor.
Level 1 - +1 armor.
Level 2 - +2 armor.
Level 3 - +3 armor.
Level 4 - +4 armor.

Image<big>Entangle [E]</big>
Entangle a target on every hit.
Level 1 - 20 seconds.
Level 2 - 17 seconds.
Level 3 - 14 seconds.
Level 4 - 11 seconds.

Image<big>Children of Nature [R]</big>
Requires: - Hero level: 12.
Regeneration is increased by 2 for every tree within 900 range of the druid.</div>

Based on version 1.0.

Special thanks to Miz for help with the format.
Last edited by B2zeldafreak on Mon Nov 09, 2009 5:33 pm, edited 1 time in total.
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B2zeldafreak
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Vampire Hunters: Light

Postby B2zeldafreak » Tue Nov 03, 2009 5:04 pm

Done with Light heroes.

Next I'll do dark heroes,

and eventually I may do the items for each team to (not really sure yet)
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Jesse James
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Vampire Hunters: Light

Postby Jesse James » Tue Nov 03, 2009 7:15 pm

This is awesome Zelda!
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Slayer4000X2008
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Vampire Hunters: Light

Postby Slayer4000X2008 » Tue Nov 03, 2009 9:49 pm

Very nice list and very usefull for those who have never played or just havent played with every hero.
Regnier
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Vampire Hunters: Light

Postby Regnier » Sun Nov 08, 2009 11:26 pm

i think you should add skills and information on the skills, it will be a better guide for the noobs or people who haven't played everyone!
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B2zeldafreak
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Vampire Hunters: Light

Postby B2zeldafreak » Mon Nov 09, 2009 4:27 pm

Regnier wrote:i think you should add skills and information on the skills, it will be a better guide for the noobs or people who haven't played everyone!
Click on the black spoiler bar Reginer.

It has all of the skills and their info :)

**Originally there we no spoiler bars, and the post was like 10 million pages long.


*** I need suggestions for how to make this part
<big><big><big><big><big>The Light</big></big></big></big></big>
<big><big><big>T</big></big></big>he world has thrust greatness upon you, it is your destiny to slay the evils that plague the world. Protect the Shrine, and kill each of the dark ones five times in order to sever their ties to this world, and secure victory for the Light.

look better. This includes colors, sizing, etc.
Last edited by B2zeldafreak on Mon Nov 09, 2009 5:35 pm, edited 1 time in total.
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Slayer4000X2008
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Vampire Hunters: Light

Postby Slayer4000X2008 » Tue Nov 10, 2009 4:53 pm

I would just like to know when your going to make a list of "The Dark"?
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B2zeldafreak
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Vampire Hunters: Light

Postby B2zeldafreak » Tue Nov 10, 2009 8:05 pm

It's finished.

<big> <big> Will you follow the Light and defend the Shrine?- Vampire Hunters: The Light
or will you join the Darkness and destroy it?-Vampire Hunters: The Darkness
</big>
</big>
Last edited by B2zeldafreak on Tue Nov 10, 2009 8:05 pm, edited 1 time in total.
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Slayer4000X2008
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Vampire Hunters: Light

Postby Slayer4000X2008 » Fri Nov 27, 2009 11:45 pm

Is Ba and Ka related to Eygpt in any way because the ancient Eygptians belive that the spirit/life was made of three things two of which being "Ba and Ka" only spelled diffrent.
Last edited by Slayer4000X2008 on Fri Nov 27, 2009 11:45 pm, edited 1 time in total.
Miz
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Vampire Hunters: Light

Postby Miz » Tue Dec 01, 2009 7:57 pm

Slayer4000X2008 wrote:Is Ba and Ka related to Eygpt in any way because the ancient Eygptians belive that the spirit/life was made of three things two of which being "Ba and Ka" only spelled diffrent.
Yes. Wasted like that idea so he went with it xD
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Jesse James
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Vampire Hunters: Light

Postby Jesse James » Wed Dec 02, 2009 1:55 am

Slayer4000X2008 wrote:Is Ba and Ka related to Eygpt in any way because the ancient Eygptians belive that the spirit/life was made of three things two of which being "Ba and Ka" only spelled diffrent.
There are actually 5 parts of the egyptian soul.

Ren (name)
Ba (individual personality)
Ka (life force)
Sheut (shadow)
Ib (heart)

Although the Ba and Ka are commonly considered the most important.
The Ka and Ba are re-united in the afterlife to become the Akh

:] if your going to lecture someone on something, at least know what your talking about.

And yes, Ba and Ka are based off the egyptian concepts of body and spirit.
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Slayer4000X2008
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Vampire Hunters: Light

Postby Slayer4000X2008 » Wed Dec 02, 2009 4:10 pm

1: I did know what I was talking about, my teacher had said it was three parts.
2: I was not lecturing you I was asking a question.
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Vampire Hunters: Light

Postby LAN-Lord » Wed Nov 03, 2010 10:07 pm

The biggest problem (and IMHO one of the only ones) in this game is player to player imbalances, even inside of a team. I feel like Ba and Ka suck late game, tho they can solo a Dark early, whereas once Ranger hits the shambler, the player is golden. Garrick is great only a few mins into the game, and the priest is just imba. The rest are about equal in strengths.

On Dark, Rogerik (btw, book spelling is Rogirek) and Sacrifice #I don't care are the top, IMO, where the vampire is robbed of a good ultimate and necrom is such a bad soloer. This isnt much of a support unit game for Dark, in my experience. So why give them a unit that can hardly fend for itself? IM CONFUSED! *Goes off and cries into corner*