[Resolved] 1.27.01 FBot Log

Please report any errors, bugs, exploits or glitches here.
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Falanor
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[Resolved] 1.27.01 FBot Log

Postby Falanor » Thu Oct 27, 2016 8:02 pm

Will be adding `!bug` reports by players in game here.

[GAME: Werewolf Trans! Come! +2 FH] (40:53) [??] [IT-Warrior]: !bug trees will remain using space when used whim of the druid
[GAME: Werewolf Transylvania #0] (78:27) [??] [IT-Warrior]: !bug whim of the druid no longer removes trees pathing

[GAME: Werewolf Transylvania! 4/8] [Lobby] [HeroicSlayer]: !bug Fishing boat's does'nt work.. they don't fish

[GAME: Werewolf Transylvania!] [Lobby] [[APF]-Attackers]: !bug decrese pub time player cannot see game in game list
[GAME: Werewolf Transylvania!] [Lobby] [[APF]-Attackers]: !bug decrese rehost time


Some want to increase it, some to decrease. Lets leave it 3 minutes for now :P

[GAME: Werewolf Trans! 4/8] (06:37) [All] [zzpaul]: !bug rotate button disappeared after one use leaving my fence looking like shit
[GAME: Werewolf Trans! 4/8] (07:14) [??] [zzpaul]: !bug lol ignore that bug report it just took like 10s for the button to reappear after turning
StrelokNPP
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Re: 1.27.01 FBot Log

Postby StrelokNPP » Sun Oct 30, 2016 3:40 pm

Hi guys.

Stats are fucked up again. Went from 25/30 to 25/40 after bot desycned... I mean, I can live with the fact that 90% of "losses" are games where bot dropped us all or me but bot crash to result in an add of 10 losses is just too much. :D Can you look into this? Thank you..
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Falanor
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Re: 1.27.01 FBot Log

Postby Falanor » Sun Oct 30, 2016 5:21 pm

Oh, wow, thats weird. Thank you for telling! I'll report back when I fix this.
StrelokNPP
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Re: 1.27.01 FBot Log

Postby StrelokNPP » Sun Oct 30, 2016 5:35 pm

Yes and I'm always the victim of these bugs, out of all the players. :D
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Jesse James
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Re: 1.27.01 FBot Log

Postby Jesse James » Sun Oct 30, 2016 11:06 pm

Everything is designed to single you out personally when it breaks because we know you'll come report the problem to us.

Just kidding. :mrgreen:
StrelokNPP
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Re: 1.27.01 FBot Log

Postby StrelokNPP » Mon Oct 31, 2016 6:46 am

Everything is designed to single you out personally when it breaks because we know you'll come report the problem to us.


After all I've been through with those stats...I might just believe that! ;)

Yeah I have a bit of OCD when it comes to stats so you can expect me coming running here whenever there's trouble. :))))

PS: please post here once my stats are fixed, I'm ashamed to join games like this. :)
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Falanor
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Re: 1.27.01 FBot Log

Postby Falanor » Mon Oct 31, 2016 7:10 am

Jesse James wrote:Everything is designed to single you out personally when it breaks because we know you'll come report the problem to us.

Sheesh! I thought we agreed to keep that secret.

StrelokNPP wrote:PS: please post here once my stats are fixed, I'm ashamed to join games like this.

Havent fixed it yet but as a temporary solution I set your villager games count back to 30.
Did that happen only after desync?
StrelokNPP
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Re: 1.27.01 FBot Log

Postby StrelokNPP » Mon Oct 31, 2016 7:25 am

Yes, I was 25/30 (of course, as a result of a few desync) and I was ingame having fun, I left ww on 100hp on purpose and 2 mins later we all desync, I join a lobby tommorow and it says 25/40 so I left in grief and shame.
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Falanor
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Re: 1.27.01 FBot Log

Postby Falanor » Thu Nov 03, 2016 9:23 pm

Sorry for taking so long. Finally had some time to check it.

Desync was a reason to skip game count and stay percentage but I forgot to do the same with winrate function. I fixed it now.

There are two reasons now to skip a game count for a player:
- if he was kicked due to desync
- if he was kicked by vote

Thank you again for reporting this, StrelokNPP!
StrelokNPP
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Re: 1.27.01 FBot Log

Postby StrelokNPP » Thu Nov 10, 2016 7:26 pm

No problem and thank you for the determination.
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ITDude
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Re: 1.27.01 FBot Log

Postby ITDude » Thu Nov 10, 2016 9:39 pm

Stat system seems like a nice job
Still hoping the gproxy conection protect to stop dropping from eu bots at the first lag spike ='(
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ITDude
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Re: 1.27.01 FBot Log

Postby ITDude » Thu Nov 10, 2016 9:40 pm

Falanor wrote:Will be adding `!bug` reports by players in game here.

[GAME: Werewolf Trans! Come! +2 FH] (40:53) [??] [IT-Warrior]: !bug trees will remain using space when used whim of the druid
[GAME: Werewolf Transylvania #0] (78:27) [??] [IT-Warrior]: !bug whim of the druid no longer removes trees pathing


Whim of the druid still wont let build over trees all the times... Sometimes i can reach rocky others you can't no clue if it has something to do with weather changes
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Falanor
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Re: 1.27.01 FBot Log

Postby Falanor » Fri Nov 11, 2016 7:20 am

Some more reports:

[GAME: Werewolf Trans! 4/8] (22:02) [??] [IT-Warrior]: !bug while laggin screen is on, timer for merchant keeps running
I noticed a while ago that even on lag screen some timers are still running, like rocks spawn timer or lighthouse ship cooldown. I wouldn’t call this a 'bug', lest say its a 'feature'.

[GAME: Werewolf Transylvania!! +2 FH] (08:13) [??] [SmoresDude]: deaths bell doesnt work anymore huh
[GAME: Werewolf Transylvania!! +2 FH] (08:17) [??] [WorldEditor2]: it does
[GAME: Werewolf Transylvania!! +2 FH] (08:21) [??] [WorldEditor2]: u gonna combine it
[GAME: Werewolf Transylvania!! +2 FH] (08:25) [??] [WorldEditor2]: with a skull!
[GAME: Werewolf Transylvania!! +2 FH] (08:30) [??] [SmoresDude]: i did :|
[GAME: Werewolf Transylvania!! +2 FH] (08:33) [??] [WorldEditor2]: oh lol
[GAME: Werewolf Transylvania!! +2 FH] (08:39) [??] [WorldEditor2]: then dunno, broken smth
[GAME: Werewolf Transylvania!! +2 FH] (08:42) [??] [SmoresDude]: its stopped workin a long time ago
[GAME: Werewolf Transylvania!! +2 FH] (08:50) [??] [WorldEditor2]: !bug bell broke


[GAME: Werewolf Transylvania!! +2 FH] (38:03) [??] [WorldEditor2]: !bug fire broken, send Prometeus to refresh
He was talking about some "fire secret" that isn’t working, not sure what that is.

[GAME: Werewolf Trans! Come!] (20:23) [??] [SmoresDude]: !bug death's bell no vamp

ITDude wrote:Whim of the druid still wont let build over trees all the times... Sometimes i can reach rocky others you can't no clue if it has something to do with weather changes
We didnt do any patches since the release of 1.27.01, so yeah, this bug is still in the game.
StrelokNPP
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Re: 1.27.01 FBot Log

Postby StrelokNPP » Fri Nov 11, 2016 7:34 am

I once had a bug with Druid whim where I cut 6-8 trees and they were gone but none could pass there, let alone build....like they were still there. Forgot to report that one.