Suggestion Regarding Werewolf Minions

Post and discuss your suggestions for future Werewolf versions here.
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KidsEatFree
Posts: 54
Joined: Tue Mar 28, 2017 4:47 pm

Suggestion Regarding Werewolf Minions

Postby KidsEatFree » Thu Jun 15, 2017 1:20 am

Allow Werewolf to upgrade minion stats. The night should be dark and full of terrors.
Stormblessed
Posts: 68
Joined: Tue Jan 17, 2017 6:29 pm

Re: Suggestion Regarding Werewolf Minions

Postby Stormblessed » Thu Jun 15, 2017 9:31 am

1 month left!!11
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KidsEatFree
Posts: 54
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Re: Suggestion Regarding Werewolf Minions

Postby KidsEatFree » Fri Jun 16, 2017 3:43 pm

Stormblessed wrote:1 month left!!11


Finally right? Its hard to wait so long for it.

I was partially quoting another game I used to play on SC2 called Kobolds which is like a PVP version of this map without the random wolf and sometimes randomly at night in reference to GoT that message is shown before the map starts to spawn undead ghouls everywhere that kill off many of the weak and unprepared villagers.
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Pwnage
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Location: San Diego, California

Re: Suggestion Regarding Werewolf Minions

Postby Pwnage » Thu Jul 20, 2017 12:17 am

We've wanted to allow Ghouls to get stronger the longer they survive. The big pain in the ass to this is that we've been unable to determine why ghouls have been disappearing randomly. Might rework the day/night cycle mechanic as a last resort
Pwnage.@USEast