Oak Towers Limit

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SarKonTaLk
Posts: 86
Joined: Mon Feb 28, 2011 12:00 am

Oak Towers Limit

Postby SarKonTaLk » Sun Jun 11, 2017 11:17 pm

It will be a good idea to combine the limit for towers of both oak towers and normal towers or just have a cap limit for oak towers too (5 will be a good limit). Basically, if you start stacking up on oak towers at start, you can build a base in less than 3 mins using your children and villager to place tons of them at one spot, making it almost impossible for the wolf to deal with such defences. Another thing the developers can do is to increase the build time and the cooldown time for placing oak towers.

You can check how op that strategy is here:
http://bot.vofpro.com/replay/2017-06-12%2000-09%20Werewolf%20Trans%21%21%21%205_8%20%2833m53s%29%208%20players.w3g
polo5315
Posts: 17
Joined: Wed Aug 10, 2016 8:31 am

Re: Oak Towers Limit

Postby polo5315 » Mon Jun 12, 2017 4:25 am

lol Why u always target me .
Stormblessed
Posts: 68
Joined: Tue Jan 17, 2017 6:29 pm

Re: Oak Towers Limit

Postby Stormblessed » Mon Jun 12, 2017 8:39 am

me support!!111

tho me will be saddened dem sieges were very cool :C
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SarKonTaLk
Posts: 86
Joined: Mon Feb 28, 2011 12:00 am

Re: Oak Towers Limit

Postby SarKonTaLk » Mon Jun 12, 2017 10:22 am

Another good idea is to make oak towers take food limit (like catapults)
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SarKonTaLk
Posts: 86
Joined: Mon Feb 28, 2011 12:00 am

Re: Oak Towers Limit

Postby SarKonTaLk » Mon Jun 12, 2017 3:50 pm

polo5315 wrote:lol Why u always target me .


Here... I somewhat copied that strategy late game. Here is the result for level 25 werewolf. Also note how the shield upgrade makes him unkillable... chasing him is futile.

Replay: http://bot.vofpro.com/replay/2017-06-12%2018-34%20Werewolf%20Transylvania%21%21%20%2B1%20FH%20%2893m32s%29%207%20players.w3g
___________________________________________________________________
Ingame name: TaIyn
Waiting for the removal of the Shield mining upgrade, balanced Scarecrow ability, Oak Towers Limit and an increase of the Spearshot cooldown :idea: :idea: :idea:
polo5315
Posts: 17
Joined: Wed Aug 10, 2016 8:31 am

Re: Oak Towers Limit

Postby polo5315 » Mon Jun 12, 2017 6:14 pm

well You know that base is designed specific to kill ww
And YEs, the freaking shield need to be removed.
I played with that bogus123 for 2 games.
He got the shield and armor.
Both games took me around 2 hours to kill him
Even it is not a pro player, but armor and shield simply keep him stay alive

And Storm, sieging that base is kind of cool right ? lol
Stormblessed
Posts: 68
Joined: Tue Jan 17, 2017 6:29 pm

Re: Oak Towers Limit

Postby Stormblessed » Mon Jun 12, 2017 7:34 pm

yesh