Suggestion (Zombie)

Post and discuss your suggestions for future Werewolf versions here.
KidsEatFree
Posts: 41
Joined: Tue Mar 28, 2017 4:47 pm

Suggestion (Zombie)

Postby KidsEatFree » Thu Mar 30, 2017 12:05 am

Would it be possible to increase passive experience so that players who die early but still want to play it out aren't doomed to be a low lvl zombie the entire game?


Just a little something to allow zombies to somewhat scale better. Like maybe even auto level ups based on lowest level of either humans and or wolf.
Stormblessed
Posts: 68
Joined: Tue Jan 17, 2017 6:29 pm

Re: Suggestion (Zombie)

Postby Stormblessed » Thu Mar 30, 2017 1:29 am

kick him pls
KidsEatFree
Posts: 41
Joined: Tue Mar 28, 2017 4:47 pm

Re: Suggestion (Zombie)

Postby KidsEatFree » Thu Mar 30, 2017 1:52 pm

Stormblessed wrote:kick him pls



What's the issue? I read the many posts on it, complaining about it. A Gradient (Global Aura) effect that targets low level players to help with leveling does 2 things.


1. Lowers required skill floor to play game while maintaining integrity of skill ceiling.
2. Makes the game funner for new players which results in greater player retention.
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Jesse James
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Re: Suggestion (Zombie)

Postby Jesse James » Tue May 09, 2017 7:04 pm

If you visit the wolf cave as a low level zombie you can power level by cannibalizing the corpses that spawn there. It can be quite effective if you cycle through the spawn points as your exp from eating is dependent on your health.