Post and discuss your suggestions for future Werewolf versions here.
1 post • Page 1 of 1
First it is about new unit, which after searching 1500 wood archer ithink it should appear two kind range unit after that for tactical selection,
for example it will cost 2000 wood again but it will need extra 50 g beside wood cost or same us musketers;
ofcourse his hit point will be greater hit points and defens points than musketers but it wil have less damage and little range(%60-%50) compare to musketers.
But i think this new unit selection will bring new tactical considerations in combat with ww or villagers
And idk ur WWT map conditions but it would be nice that if gunmans get passive skills for example musketers have %5 possibility to 0.2 sec stun and this new unit can have %10 slow samage for 2 sec it would be interesting