I don't know if prowl is still an issue where it automatically turns on because of AI, however;
this will turn off any AI for a given player:
native PauseCompAI takes player p, boolean pause returns nothing
Just thought you should know
Post and discuss your suggestions for future Werewolf versions here.
3 posts • Page 1 of 1
- Jesse James
- Posts: 698
- Joined: Sun Oct 11, 2009 12:00 am
- Location: The Frozen Tundra of Siberia
We already tell the AI to shut off, it doesn't seem to want to listen.