New bases suggestions

Post and discuss your suggestions for future Werewolf versions here.
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abextadoo
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New bases suggestions

Postby abextadoo » Sat May 25, 2013 8:31 pm

I've put it on a rapshare file and noone ever sent me a post to say if the idea sounds nice or not. So i decided to create a topic w that (it might spoil the surprise/secret, however )= )

notice that the room for the bases is small. That means it is easily sieged w trebchet/rifleman army, on the contrary of waterfall, and (the no more existing)forest base i should say. That means it will not be rigged.

Here's the links:
Brewer base:
http://i.imgur.com/kBugGGa.jpg
http://i.imgur.com/i8zmnes.jpg

Miner base:
http://i.imgur.com/dQ7WPpI.jpg

Team base:
http://i.imgur.com/KPu8gDY.jpg
Last edited by abextadoo on Sat May 25, 2013 8:40 pm, edited 1 time in total.
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Tonex
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New bases suggestions

Postby Tonex » Sun May 26, 2013 1:47 am

We are not looking in to making any special bases
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abextadoo
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New bases suggestions

Postby abextadoo » Sun May 26, 2013 9:59 am

=.. ( aww (sniff, sniff). But terrain changes are so easy to be made, come on! (none of them sounds cool? what about the team base?!)

By the way plz tonex post something on my item suggestion topic! =D
does any of the items sounds cool? backpack has been sugested before on the fórum but was out of topic, so i thought it would be more organized if I put the suggestion again on a proper topic.
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Tonex
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New bases suggestions

Postby Tonex » Sun May 26, 2013 11:17 am

It's cuz we like the terrain more natural, as opposed to base oriented.
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abextadoo
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Re: New bases suggestions

Postby abextadoo » Thu Jul 31, 2014 2:28 am

What do you say Jesse?
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Jesse James
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Re: New bases suggestions

Postby Jesse James » Thu Jul 31, 2014 4:02 am

It is a difficult line to walk between giving someone a good base and giving someone an unfair advantage. I think its entirely possible to add more variety and detail to the current terrain so It's not out of the question that in the future we may see some updates to add a level of depth to the game.
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abextadoo
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Re: New bases suggestions

Postby abextadoo » Sat Aug 02, 2014 9:17 pm

Does that means a "Maybe. We will make some tests and see if it is not rigged spots"? If so I love you man! (=
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Jesse James
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Re: New bases suggestions

Postby Jesse James » Tue Aug 19, 2014 12:44 am

It means I'd like to try to make locations have different utilities but we will see if I can accomplish that without ruining the game. :P
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abextadoo
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Re: New bases suggestions

Postby abextadoo » Tue Aug 19, 2014 8:06 pm

I don't know where I should put this suggestion so I will put it here.. (I've sent you this one via e-mail also)

it would be nice if Plantation could garrison more units (I suggest 20 units) so the villagers could protect their lumberjacks/wife/sons & other weak units from the werewolf or enemy villagers killing it easily.
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Tonex
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Re: New bases suggestions

Postby Tonex » Thu Aug 21, 2014 8:50 pm

I think there's a maximum for loading units, maybe 10 units or so, but I agree that something should be changed, as it gets very minimal use.