[BUG?] Villager Randomly stopping while command moving

Discuss Werewolf - Transylvania strategy, map and more.
XXXTentacion
Posts: 5
Joined: Mon Jun 26, 2017 4:08 am

[BUG?] Villager Randomly stopping while command moving

Postby XXXTentacion » Tue Aug 08, 2017 8:01 am

Hi, I've been experiencing an issue where it appears as if my villager under goes some type of pathing issue when command moving. And in a most recent game where I was running away from WW my villager kept stopping even when I click moved to the other side of the map once. I'm not really suspecting hacks or cheats but it could be a possibility. I think this problem of mine started happening around the time WC3 itself got patched a month ago? But I don't have this problem with other maps just WW Trans itself.
User avatar
Pwnage
Posts: 438
Joined: Sun Oct 18, 2009 12:00 am
Location: San Diego, California

Re: [BUG?] Villager Randomly stopping while command moving

Postby Pwnage » Fri Aug 11, 2017 8:54 pm

Is it possible that this was just lag? Sometimes FBot has some rather intense lag depending where you are. Personally, what you described sounds exactly like what happens to me when I enable !nolag mode. Let us know if this happens again.
Pwnage.@USEast
shieldbreaker
Posts: 8
Joined: Wed Jun 07, 2017 10:06 pm

Re: [BUG?] Villager Randomly stopping while command moving

Postby shieldbreaker » Tue Aug 22, 2017 12:38 pm

It doesn't normally affect other players, but if one player (the werewolf in this case) has hundreds of units, units will continually pause while moving around the map since the pathfinding code is running slower than realtime.