Bugs and some balance ideas.

Discuss MineralZ here.

Created by maddeem
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Luff
Posts: 697
Joined: Sat May 22, 2010 12:00 am

Bugs and some balance ideas.

Postby Luff » Sun Jul 15, 2012 8:15 am

Monsters dont attack neurtal buildings that come into existance when someone dies.

If you walk a lot, your flashlight will die.

Blue mineral factories cost blue minerals too, while the price clearly says they dont

Nerf wagons lol.
Last edited by Luff on Sun Jul 15, 2012 1:36 pm, edited 1 time in total.
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Tonex
Posts: 822
Joined: Sat Oct 29, 2011 12:00 am
Location: California Bay Area

Bugs and some balance ideas.

Postby Tonex » Sun Jul 15, 2012 3:02 pm

The wagons are actually nerfed to about 20% of what they were originally. They would decimate natural walls and towers with massive AoE, and after them came the flyers which flew over everything and targetted your miners.... Those were the days...
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Luff
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Joined: Sat May 22, 2010 12:00 am

Bugs and some balance ideas.

Postby Luff » Mon Jul 16, 2012 12:11 am

Also, how does the save/load system work? In one game, from my previous load of 3 credits i got up to 6. Next game i had 14. And wagons are damn hard to kill Q_Q
Last edited by Luff on Mon Jul 16, 2012 2:00 am, edited 1 time in total.
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maddeem
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Joined: Wed May 23, 2012 12:00 am

Bugs and some balance ideas.

Postby maddeem » Tue Jul 17, 2012 7:23 pm

Werewolf_299 wrote:Also, how does the save/load system work? In one game, from my previous load of 3 credits i got up to 6. Next game i had 14. And wagons are damn hard to kill Q_Q
its pretty bugged (save/load), next version fixes all of that though :D
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Luff
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Joined: Sat May 22, 2010 12:00 am

Bugs and some balance ideas.

Postby Luff » Sat Jul 21, 2012 2:52 am

Also how the hell we get rid of the neutral buildings that come after someone dies?
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maddeem
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Joined: Wed May 23, 2012 12:00 am

Bugs and some balance ideas.

Postby maddeem » Wed Aug 08, 2012 10:56 am

Select them to take control
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Tonex
Posts: 822
Joined: Sat Oct 29, 2011 12:00 am
Location: California Bay Area

Bugs and some balance ideas.

Postby Tonex » Wed Aug 08, 2012 8:38 pm

Lol if someone had a lot of expensive buildings, I'd kick him and sell all his buildings
addressmeyhc
Posts: 22
Joined: Sun May 13, 2012 12:00 am

Bugs and some balance ideas.

Postby addressmeyhc » Thu Dec 06, 2012 9:53 pm

I feel that mineral is a good game, but we start lagging soon when we reach night over 20, until wave 50 it's not even able to chat properly. it lags this bad when I had 4 or 5 players in total playing. This is bad.
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maddeem
Posts: 67
Joined: Wed May 23, 2012 12:00 am

Bugs and some balance ideas.

Postby maddeem » Sun Dec 23, 2012 2:02 pm

New version has addressed that issue