Werewolf - Transylvania 1.23d *Download*

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Jesse James
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Werewolf - Transylvania 1.23d *Download*

Postby Jesse James » Thu May 10, 2012 3:45 pm

<big>Epic War</big>
Epic War
<big>The Hive Workshop</big>
Hive Workshop

<big>Change Log</big>
Well created by offspring now provides water
Werewolf collision set from 42 to 24 (Villager size) to reduce conflicts with transformation
Whim of the Druid Tooltip Amended
Fishing Rod Tooltip Amended
The sutler now sells the appropriate version of Whim of the Druid
The three offensive animal bosses no longer spawn at the same night.
Updated Easter Eggs
The -fishing dialog now accurately represents fishing locations
Spear should no longer be used when attacking while not using a spear
Molotov Cocktail no longer consumes spears
Canopy Tent is no longer Invulnerable
Molotov Cocktail damage increased from 15 to 25
Bear trap now has a 30 second cooldown to prevent abuse
Fixed tooltip for Enchanted Hay
You can no longer trade gold and lumber
Chicken eggs should no collect properly
Reduced the time it takes to generate new eggs
You should no longer be able to bounce your way into the bunny rabbits lair
Added in a chicken minion
Increased the attack speed of Rocky
Trebuchet now has a casting time to simulate the effort required to prepare and launch
Trebuchet now has a cooldown on reloading for similar reasons
Reduced movement speed of Wandering Spirit by 20
You can now unally animals using the -unally animals command
Reduced damage of Frost Nova by 25
Diving mask should no longer be abusable
Minor Terrain Changes (Changing accessibility to certain locations)
Rats now drop Rat Tails which can be sold for 6 gold
Brewing cooldown times reduced to 4 seconds
The game should now end appropriatly if Werewolf leaves and there is 1 player and at least 1 zombie
Creating units while loaded should no longer glitch the werewolf transformation
You should no longer be able to use submerge to glitch werewolf transformation
Ghost wife no longer gives vision
Ghost wife should resume following you after werewolf transformation
Ghost wife should resume following you when entering/exiting buildings
Axe-men and Mounted Soldiers now have access to the defend ability
Reduced EXP gained from hunting animals
Reduced the Gold gained from selling pelts
Reduced food max for werewolf to balance armies
Arcane soldier food consumption reduced from 2 to 1
Added 2 more levels to boot camp training at the blacksmith
Increased the cost of Tenants
Decreased the life of tentants by 25
Increased construction time for espionage
Increased cost of espionage
Vision granted by espionage reduced from 10 seconds to 5
Added in the Acorn Bomb to crafting
Added in Gambler's Kit to crafting
Increased the experience gained from mining by 10
Added in Prospectors Kit to Miner
Added in Clockwork Villager to forging
The Hidden Eye Upgrade is no longer necessary
The war loom can now be upgraded to house riflemen.
Stock Maximum for Sheep and Pigs increased
Stock Replenish Time reduced for Sheep and Pigs
Reduced cost of Sheep and Pigs by 25 gold each
Moved Spell Icons and Upgrade icons for Casters
Adjusted Mana Costs and Effects of Casters
Adjusted Tech Requirements for Casters
You should no longer have any trouble with upgrading tent/farm/plantation and unloading units
Increased the base armor of all minions
Fixed Eclipse Tooltip
Increased Barbed Wire damage from 15 to 25
Reduced food cost of hunter from 3 to 2
Canopy Tent now has 300 visibility at night/day
You may now order chickens
The tent no longer costs lumber to construct
You can no longer attack mining rocks
Stats will now show at the end of the game to show who farmed, hunted, fished and sent the most merchants
Last edited by Jesse James on Sat May 12, 2012 11:29 pm, edited 1 time in total.
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Tonex
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Werewolf - Transylvania 1.23d *Download*

Postby Tonex » Thu May 10, 2012 5:43 pm

Jesse James wrote:Updated Easter Eggs

Does this mean that there are more of them? Or are they just moved around?

Jesse James wrote:Chicken eggs should no collect properly

No should be changed to now.

Jesse James wrote:Rats now drop Rat Tails which can be sold for 6 gold

Do the Rat Tails stack? In the beta they didn't.

Jesse James wrote:Canopy Tent is no longer Invulnerable

Are they still stackable in one spot? Or else you'd still have the problem of a 50 tent stack wall.

Jesse James wrote:Werewolf collision set from 42 to 24 (Villager size) to reduce conflicts with transformation

In my experience in the World Editor, I have found that changing a units collision size does nothing to the actual collision size, as it seems to be hard coded. You would need to remake the unit, but based on a unit already with a smaller collision size.
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Luff
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Werewolf - Transylvania 1.23d *Download*

Postby Luff » Fri May 11, 2012 5:15 am

HELL YEA
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Jesse James
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Werewolf - Transylvania 1.23d *Download*

Postby Jesse James » Sat May 12, 2012 11:29 pm

Updated to 1.23d to quick fix some bugs in the last few versions. Sorry for the inconvenience guys.
jorgijus
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Werewolf - Transylvania 1.23d *Download*

Postby jorgijus » Sun May 13, 2012 10:25 am

Jesse James wrote:You can no longer trade gold and lumber
Why would you do this, man? T.T
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Steaks
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Werewolf - Transylvania 1.23d *Download*

Postby Steaks » Sun May 13, 2012 10:40 am

jorgijus wrote:
Jesse James wrote:You can no longer trade gold and lumber
Why would you do this, man? T.T
You were never meant to be that close of an ally with your other villagers. You never could previously, it was a bug that came into the game sometime recently. Also if a zombie could capture a adolescence male someone could give him lumber so he could build.
Last edited by Steaks on Sun May 13, 2012 10:40 am, edited 1 time in total.
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Tonex
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Werewolf - Transylvania 1.23d *Download*

Postby Tonex » Sun May 13, 2012 10:43 am

You can still give the zombie lumber by giving the adolescent male an item that can sell for lumber.

- Don't post that here

It was a response to your post.
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Last edited by Tonex on Mon May 14, 2012 6:39 pm, edited 1 time in total.
wowbabyr
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Werewolf - Transylvania 1.23d *Download*

Postby wowbabyr » Mon May 14, 2012 3:32 pm

Why have we still seen 1.23 on the loadscreen?

Also i heard that someone had wanted translate this map into Russian,what about this?
Last edited by wowbabyr on Mon May 14, 2012 4:02 pm, edited 1 time in total.
Insomnia
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Werewolf - Transylvania 1.23d *Download*

Postby Insomnia » Wed May 16, 2012 8:14 am

oo, will have to find one of the many cds i have
Captain_Thys
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Werewolf - Transylvania 1.23d *Download*

Postby Captain_Thys » Tue May 29, 2012 2:37 pm

This new version sounds awesome. It seems you actually took time to do all of this. I wouldn't even have to patients to write the change dialog xD.
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Jesse James
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Werewolf - Transylvania 1.23d *Download*

Postby Jesse James » Tue May 29, 2012 2:57 pm

It's easy enough to write a quick line in a notepad document every time I fix something so the changelog isn't much of a chore.