We will post change log for these versions here and on our Discord channel (https://discord.gg/mHaHnTY).
- Fixed bug with werewolf not being able to use South-East Cave Entrance.
- Fixed Werewolf Acute Sense mana issue, it is now usable again on any level.
- Increased amount of Ore required to obtain Shield from 45 to 65.
- Added limit on Clockwork Villager, players now can summon only one of these during game.
- Fixed bug with Werewolf Chance Shift function when it wouldn't work.
- Removed Shield Upgrade.
- Increased speed bonus gain for 'Sprint' Werewolf ability from 10% to 14% for each upgrade.
- Fixed Winter/Fall seasonal visibility bug of trees being chopped in the fog of war.
- Fixed bug with trees when units couldn’t harvest wood after season change.
- Fixed bug with corpses disappearing. Victim corpses should never despawn spontaneously.
- Fixed vision bug. It should never be granted during season changes
- Added "-wtii" and Shady Villager to no secrets mode, including removing shady villager from the map.
- Using dynamite now declares war.
- Some general performance improvements.
- Fixed stumps being turned into trees during seasonal changes
- Fishnet now decreases speed by 100% (no movement)
- Max HP cap is now equal to 3860
- Some general performance improvements
- Temporarily removed Molotov Cocktail due to bug when werewolf can be one-shooted.
- Doubled amount of strength points gained by Werewolf from Minions consume on level 25. (Experimental)
- Added dynamic increase of night time speed. From night 4 to night 7 their duration will gradually increase by 100%. (Experimental)
- Night 3 - 3.08 min
Night 4 - 3.52 min
Night 5 - 4.10 min
Night 6 - 4.92 min
Night 7 - 6.15 min