Search found 757 matches

by Tonex
Wed Aug 31, 2016 8:18 am
Forum: Suggestions
Topic: Beekeeping - An addition.
Replies: 7
Views: 817

Re: Beekeeping - An addition.

I don't think we need any more easter eggs... But I like the idea of bees pollinating crops faster and producing their own item. Maybe have the beehive only produce honey if plants are being pollinated (so that beekeeping requires more macromanagement) and make honey pretty valuable to sell/use for ...
by Tonex
Thu Aug 25, 2016 7:30 am
Forum: Suggestions
Topic: Chat hidden when not nearby
Replies: 6
Views: 651

Re: Chat hidden when not nearby

In general, I think the Werewolf doesn't scale well over time as opposed to the Villagers. I mean, the villagers get all these snazzy abilities from doing jobs, but what does the Werewolf get? A decent amount of DPS and maybe some trash minions around the map. It would be more interesting if the Wol...
by Tonex
Wed Aug 10, 2016 2:17 am
Forum: Suggestions
Topic: New map for werewolf
Replies: 6
Views: 766

Re: New map for werewolf

Ya, well I'm still not entirely sure about making a new map though, as balance may need to be altered depending on terrain. Consider how units with large collision sizes will be less powerful on maps with tight pathing, or how large maps favor units with high movement speed, etc.
by Tonex
Tue Aug 09, 2016 9:19 pm
Forum: Suggestions
Topic: New map for werewolf
Replies: 6
Views: 766

Re: New map for werewolf

In general though, it might be a good idea to organize the code according the the core systems, map/terrain dependent, etc. so that it's easier to go through everything when you make changes.
by Tonex
Wed Aug 03, 2016 7:59 am
Forum: Werewolf - Transylvania
Topic: Snitches don't get Stitches
Replies: 14
Views: 1630

Re: Snitches don't get Stitches

Maybe implement a custom chat function? You can hide all standard chat messages by doing something with white space in the gameplay interface. You can then do other convenient things with chat like hiding all "-" commands, etc.
by Tonex
Wed Aug 03, 2016 7:50 am
Forum: Suggestions
Topic: To be or not to be Werewolf - Voting System
Replies: 15
Views: 1436

Re: To be or not to be Werewolf - Voting System

Jesse, wasn't it because you didn't want to use dialogue boxes?
by Tonex
Wed Aug 03, 2016 7:40 am
Forum: Suggestions
Topic: The "Acorn bomb Horror"
Replies: 5
Views: 835

Re: The "Acorn bomb Horror"

Also, you might want to delay when acorns become available via spawning on the ground
by Tonex
Thu Jun 16, 2016 3:53 am
Forum: General Discussion
Topic: Chat
Replies: 8
Views: 1729

Re: Chat

RIP Comedy Gold
by Tonex
Mon Jun 13, 2016 8:18 pm
Forum: Werewolf - Transylvania
Topic: Werewolf - Transylvania v1.26 *Official Download*
Replies: 6
Views: 2028

Re: Werewolf - Transylvania v1.26 *Official Download*

Players can no longer build inside of open gates Costs are refunded when a building is removed due to being built inside an open gate Instead of canceling the building/refunding, can't you put a pathing blocker under the open gate that blocks buildings but allows ground units? If there isn't an exi...
by Tonex
Mon Jun 13, 2016 6:58 pm
Forum: Suggestions
Topic: Fishy business... Or the "OP fishnet"
Replies: 23
Views: 2525

Re: Fishy business... Or the "OP fishnet"

Great picture! Is it pencil?

Since fish net needs to be fixed to work with immunity anyways, it might be time to think of a mechanics change as well? Since cc is so strong, maybe make it a slow effect instead of a true stun?
by Tonex
Mon Jun 13, 2016 5:39 am
Forum: Bugs/Errors
Topic: [Rejected] Bugy,bugy,snow bugy
Replies: 8
Views: 1734

Re: Bugy,bugy,snow bugy

Might be an issue with replacing the trees, but I don't remember this bug occurring in the past. Was there some change recently?
by Tonex
Thu Jun 09, 2016 3:47 am
Forum: General Discussion
Topic: Chat
Replies: 8
Views: 1729

Re: Chat

Wasn't pwn the one who originally got the chat on here in the first place? Have you asked him about it yet?
by Tonex
Tue Jun 07, 2016 7:09 pm
Forum: Suggestions
Topic: Dogue, or the "dog harassment"
Replies: 7
Views: 843

Re: Dogue, or the "dog harassment"

I agree. Dogs seem to balanced more for the mid/late game, so they should get a substantial nerf. However, I think there should also be a way to scale up damage/move speed later in the game, maybe with a single "dog training" upgrade.