Search found 10 matches

by shieldbreaker
Sat Sep 23, 2017 7:10 am
Forum: Werewolf - Transylvania
Topic: What to do about werewolf leavers
Replies: 3
Views: 38

Re: What to do about werewolf leavers

I've probably done this more than anyone else and still think werewolf reselection needs to be 100% removed. Even repicking for the second night gives a large edge to the new werewolf. The game is autohosted so if anyone is sad about a 5 minute game they can just join the next lobby.
by shieldbreaker
Sat Sep 23, 2017 6:59 am
Forum: Suggestions
Topic: Play the map
Replies: 1
Views: 25

Play the map

Real talk - try to play the map at least a little bit or pass off the editing to someone else. The new changes have skewed the game in favor of werewolf, especially if there are only 1 or 2 good villagers. I mean really, if the werewolf has a constant power level (as opposed to scaling with the play...
by shieldbreaker
Sun Sep 17, 2017 6:34 pm
Forum: Werewolf - Transylvania
Topic: Name Randomizer
Replies: 11
Views: 117

Re: Name Randomizer

I don't think you can randomize player order, once the game starts it's set in stone; you would just be able to open up the allies menu and deduce who is who in order. I'm a big fan of the idea if it could actually work though.
by shieldbreaker
Sun Sep 17, 2017 5:46 pm
Forum: Bugs/Errors
Topic: random Disconnects
Replies: 2
Views: 52

Re: random Disconnects

I can confirm this is happening for multiple users, myself included. Once the game is ~30 minutes in, people start randomly disconnecting, either lagging out one at a time or a mass desync (sometimes a mix too). Haven't seen it happen in the early game yet.
by shieldbreaker
Fri Sep 08, 2017 10:03 pm
Forum: Suggestions
Topic: More Brewing Recipies And MUCH more
Replies: 1
Views: 79

Re: More Brewing Recipies And MUCH more

I like the Marsh idea a lot but as is the werewolf would just camp the castle and kill all 25 units for decent xp if a human didn't help them.
by shieldbreaker
Tue Aug 22, 2017 12:38 pm
Forum: Werewolf - Transylvania
Topic: [BUG?] Villager Randomly stopping while command moving
Replies: 2
Views: 107

Re: [BUG?] Villager Randomly stopping while command moving

It doesn't normally affect other players, but if one player (the werewolf in this case) has hundreds of units, units will continually pause while moving around the map since the pathfinding code is running slower than realtime.
by shieldbreaker
Mon Aug 21, 2017 7:41 pm
Forum: Werewolf - Transylvania
Topic: List - Experience in Werewolf
Replies: 5
Views: 174

Re: List - Experience in Werewolf

I don't see any reason that culling unfill animals should quadruple in XP instantly. Probably best to just make the xp scale to the mana instead of having it be binary and have xp in general scale to game duration.
by shieldbreaker
Sun Jul 02, 2017 4:31 pm
Forum: Werewolf - Transylvania
Topic: Does mode selection even work?
Replies: 1
Views: 146

Does mode selection even work?

In the new version you can pick in lobby whether you want to be werewolf, villager or random (I assume random is the default). I am still getting werewolf fairly regularly even when I pick villager. How does the math work (specifically what is the chance a player who selected villager will be the we...
by shieldbreaker
Sat Jun 10, 2017 8:33 pm
Forum: Suggestions
Topic: Allow werewolf to research rations
Replies: 4
Views: 182

Allow werewolf to research rations

Being the wolf is already difficult. There is no reason you should be handicapped to automatically be worse at day when it's Xv1 and you're underleveled during the day already.
by shieldbreaker
Sat Jun 10, 2017 7:22 pm
Forum: Suggestions
Topic: Waygates
Replies: 0
Views: 96

Waygates

Some of the entrances into the cave are waygates, some are not. Pretty fucking annoying since it makes pathing a joke when a unit is ordered to cross the map or to go into the cave. Make all entrances waygates and get rid of all the triggers.