Search found 41 matches

by KidsEatFree
Fri Sep 22, 2017 2:54 pm
Forum: Werewolf - Transylvania
Topic: Signs of the Werewolf and other tips.
Replies: 1
Views: 23

Re: Signs of the Werewolf and other tips.

The gate is the weakest part of the wall and the easiest to tear down so if I gate is in the middle of a fence rather than the edge to limit the pathing map from two squarest one square so the wolf can't get through even if he tears it down is sometimes a sign of a wolf player
by KidsEatFree
Fri Sep 22, 2017 2:50 pm
Forum: Werewolf - Transylvania
Topic: Signs of the Werewolf and other tips.
Replies: 1
Views: 23

Signs of the Werewolf and other tips.

Greetings all, As of the most recent patch I feel the game is just about finally balanced that being said I understand a lot of players are frustrated that the wolf is so strong at night time. In what is effectively usually a seven verse one co-op that is to be expected but only if players are coope...
by KidsEatFree
Fri Sep 15, 2017 5:41 pm
Forum: Werewolf - Transylvania
Topic: Name Randomizer
Replies: 11
Views: 117

Re: Name Randomizer

I'm totally down for that.
by KidsEatFree
Fri Sep 15, 2017 4:31 pm
Forum: Werewolf - Transylvania
Topic: Name Randomizer
Replies: 11
Views: 117

Re: Name Randomizer

Why not try using the top 100 player names?
by KidsEatFree
Fri Sep 01, 2017 2:46 pm
Forum: Suggestions
Topic: Zombie Ballance requests - For Improved gameplay! (please read)
Replies: 5
Views: 106

Re: Zombie Ballance requests - For Improved gameplay! (please read)

In regards to zombies and the removal of zombies I say the following. Player elimination games are notororious for losing their play base if no option exists for continued play after lose. Can zombies by something better? Sure. But it's important to keep in mind what role zombies have in gane. That ...
by KidsEatFree
Fri Sep 01, 2017 2:38 pm
Forum: Suggestions
Topic: Werewolf too weak?
Replies: 1
Views: 33

Re: Werewolf too weak?

It's not really a problem with the Wolf being weak as it is the zombies being a spoiler. A wolf can easily lose the game if too many other people he kills stick around to harass him during the daytime. Buffing the Wolf doesn't change the effects zombies have on the game.
by KidsEatFree
Mon Aug 14, 2017 6:51 pm
Forum: Werewolf - Transylvania
Topic: List - Experience in Werewolf
Replies: 5
Views: 174

Re: List - Experience in Werewolf

It looks like for the most part everything is OK brewing certainly could use some experience for making the potions and maybe gold I'm not sure if they can be sold for money I didn't check but hunting though gets a little out-of-control and vastly outpaces in terms of experience and gold every other...
by KidsEatFree
Mon Aug 14, 2017 6:10 pm
Forum: Werewolf - Transylvania
Topic: List - Experience in Werewolf
Replies: 5
Views: 174

Re: List - Experience in Werewolf

I don't know what the scaling formula is for hunting or for raising animals but it would appear that by night 4 hunting massively out classes every other profession.

I think the boss animals like Timbers and Oberon don't Xp scale.
by KidsEatFree
Mon Aug 14, 2017 4:53 pm
Forum: Werewolf - Transylvania
Topic: List - Experience in Werewolf
Replies: 5
Views: 174

List - Experience in Werewolf

Cutting Wood Cutting wood gives 7xp per swing. Only for main villager. No Scaling Farming Farming gives a flat 35xp per plant No Scaling Fishing Fishing with regular bait without catching a fish provides 17xp By day 4 this increases to 36 xp Fishing with big bait without catching a fish provides 36...
by KidsEatFree
Sat Aug 12, 2017 2:33 am
Forum: Werewolf - Transylvania
Topic: Post-Patch Current Meta
Replies: 4
Views: 168

Re: Post-Patch Current Meta

Hunting appears to still be the go to profession at least for the more skilled players though I am seeing more farming from the more casual players.
by KidsEatFree
Fri Aug 11, 2017 4:33 pm
Forum: Werewolf - Transylvania
Topic: Post-Patch Current Meta
Replies: 4
Views: 168

Re: Post-Patch Current Meta

As of 8/11/2017 here are my thoughts. *The night currently belongs to wolf, by night 4-5 Werewolf should have around 500 minions making it near impossible for even high level villagers to travel safety. (Minus command latency for Werewolf player because of the sheer amount of minions) *I've seen a d...
by KidsEatFree
Tue Aug 08, 2017 5:12 pm
Forum: Werewolf - Transylvania
Topic: Post-Patch Current Meta
Replies: 4
Views: 168

Post-Patch Current Meta

Pawnage and Team I love the ghoul bug being fixed and I haven't seen any problems much since. However, as somebody that prefers playing as Werewolf I think Werewolf might be a bit overtuned right now. I know this will have to be monitered a bit but basically it comes down to before i'd be lucky as w...
by KidsEatFree
Mon Aug 07, 2017 7:39 pm
Forum: Bugs/Errors
Topic: [Resolved] Revert back to one-tree weather solution.
Replies: 4
Views: 197

Re: Revert back to one-tree weather solution.

Did you fix ghoul bug? It seems like its fixed
by KidsEatFree
Sun Aug 06, 2017 4:15 pm
Forum: Reports
Topic: Report for maphackers!
Replies: 8
Views: 250

Re: Report for maphackers!

I've played with Dudlan, quite a bit. I don't think he map hacks as i've been able to kill him on occasion with some cheese like walling off paths so he couldn't run away from me. Astrovazhr on the other hand, I've no hard proof that he's cheated and i've no replays saved of him, but when I have pla...