Search found 46 matches

by dudlan66
Sat Oct 21, 2017 6:47 pm
Forum: Suggestions
Topic: [Poll] End Game Options
Replies: 8
Views: 491

Re: [Poll] End Game Options

KidsEatFree wrote:
dudlan66 wrote:However I do think that there should be better feature for espionage, so it could be easier to track villager and avoid long games / could cost more.



<3<3<3 like a million times. Upvote please.

I did lol
by dudlan66
Sat Oct 21, 2017 1:03 am
Forum: Suggestions
Topic: [Poll] End Game Options
Replies: 8
Views: 491

Re: [Poll] End Game Options

Currently Werewolf is pretty strong and I don't think removing areas would help the game anymore. Yes the map is big and I was always suggesting to make it smaller, but with current ww's strength is should not be an issue. Werewolf already got lots of buffs such as removed +5 event, lots of strength...
by dudlan66
Mon Oct 16, 2017 8:42 pm
Forum: Suggestions
Topic: Let's Talk End Game
Replies: 21
Views: 726

Re: Let's Talk End Game

Well try playing with ww who hides in trees all game long until they reach lvl 25 . I think this is issue . If we can't have ability to sense them then it will create more problems because game can go forever
by dudlan66
Mon Oct 16, 2017 7:12 pm
Forum: Suggestions
Topic: Let's Talk End Game
Replies: 21
Views: 726

Re: Let's Talk End Game

In regards to Kidseatsfree post, I definitely agree with at least one point. I think Werewolf player at this stage can abuse whim of druid a bit and wait in trees until becomes lvl 25 . I think this is not fair for many regular players. I also agree that villager can abuse in some ways ,but not to e...
by dudlan66
Sun Oct 15, 2017 7:40 am
Forum: Suggestions
Topic: Let's Talk End Game
Replies: 21
Views: 726

Re: Let's Talk End Game

Haha good point for farming! Next time will leave dog nearby . We tried to find your wife everywhere we even cut trees at your usual places :D I think we were more focused on finding her than you ! BTW where was she? And also good point in regards to knights I was thinking about it I even researched...
by dudlan66
Sun Oct 15, 2017 7:21 am
Forum: Suggestions
Topic: Let's Talk End Game
Replies: 21
Views: 726

Re: Let's Talk End Game

The game lasted for 4 hrs because they were not trying to hunt me at day (well, they did one good attampt, but thats it). If they would search for me - if have more chances of killing them (because leaving base usually get the players killed). If they would hunt me earliers they prob could end this...
by dudlan66
Sat Oct 14, 2017 8:31 pm
Forum: Suggestions
Topic: Play the map
Replies: 18
Views: 654

Re: Play the map

If there was no name randomizer I would probably lose every other game because players would just stalk me from the start
by dudlan66
Sat Oct 14, 2017 7:24 am
Forum: Werewolf - Transylvania
Topic: Basic Combat Strategy
Replies: 3
Views: 322

Re: Basic Strategy

I will deffo add that , thanks for suggestion
by dudlan66
Fri Oct 13, 2017 8:16 pm
Forum: Werewolf - Transylvania
Topic: Basic Combat Strategy
Replies: 3
Views: 322

Basic Combat Strategy

The team strategy should be focused on allocating tasks for players that are good at different activities. Team Strategy 2-Defenders Defenders are usually players that are good at holding WW outside walls for a long time. These guys are usually good at strategic defending and can build army at faste...
by dudlan66
Thu Oct 05, 2017 4:21 pm
Forum: Suggestions
Topic: Reduction of Werewolf's damage to plantation
Replies: 17
Views: 807

Re: Reduction of Werewolf's damage to plantation

As far as I know, it is not possible to use your villager's items while in WW form, so can you please explain how to use these while being WW? Use male villagers to hold your torch, death bell, horn and drum and keep them in distance they can consumer coffee as well ;) and watch how effective you c...
by dudlan66
Wed Oct 04, 2017 7:32 pm
Forum: Suggestions
Topic: Reduction of Werewolf's damage to plantation
Replies: 17
Views: 807

Re: Reduction of Werewolf's damage to plantation

Don't know what's your problem mate ,all I am saying is that you can use auras if you were smart enough to do so which you probably aren't... Your stats in 1.27.1 is pretty shitty , that's probably the reason you were not playing that much. What I said in the comment was if WW can come to your base ...
by dudlan66
Wed Oct 04, 2017 6:57 pm
Forum: Suggestions
Topic: Reduction of Werewolf's damage to plantation
Replies: 17
Views: 807

Re: Reduction of Werewolf's damage to plantation

That's rich coming from someone who's lost more than half his WW games.[/quote] Mate winning as WW in 1.27.1 (12 sec net) was so easy that your dull strategy of spamming fotmens would deffo not work :D :D You had no auras nothing just spamming fotmens for 80 mins that did no damage what so ever Btw ...
by dudlan66
Tue Oct 03, 2017 10:00 pm
Forum: Suggestions
Topic: Reduction of Werewolf's damage to plantation
Replies: 17
Views: 807

Re: Reduction of Werewolf's damage to plantation

Ok listen Bonita

I have to question your credibility in here, it wasn't you who killed me :D It was villager not you :D

And I repeat you don't play villager therefore you don't have level of skill to say what should be done , does not matter how good/bad you are ;P Capish?
by dudlan66
Tue Oct 03, 2017 9:16 pm
Forum: Suggestions
Topic: Reduction of Werewolf's damage to plantation
Replies: 17
Views: 807

Re: Reduction of Werewolf's damage to plantation

Ye you're pretty skill full too last time I was ww and you were in my game you died :D so yeah you deffo know what should be done because you're a master human as all you do is playing WW . Ye I agree I've been a bit passive in like 2-3 games with you but wtf you talking about :D You went way too pe...