Search found 23 matches

by Koby_Fish
Mon Oct 30, 2017 7:07 pm
Forum: Werewolf - Transylvania
Topic: Aw you took away some of my favorite base spots
Replies: 2
Views: 72

Re: Aw you took away some of my favorite base spots

Falanor wrote:This is done for technical reasons. Some of those places are used for our anti-maphack system.
Oh ok i guess that's fine. Sad to see those places unusable anymore but I'll adapt.
by Koby_Fish
Sun Oct 29, 2017 10:30 pm
Forum: Werewolf - Transylvania
Topic: Aw you took away some of my favorite base spots
Replies: 2
Views: 72

Aw you took away some of my favorite base spots

I've noticed that some places I like to base got turned into hills so i can't base there anymore. Particularly top right hand corner of map near mining. What gives?
by Koby_Fish
Sun Jul 09, 2017 8:49 am
Forum: Bugs/Errors
Topic: [Resolved] Unharvestable Trees Bug
Replies: 1
Views: 199

[Resolved] Unharvestable Trees Bug

There's a situation where sometimes after season change in Werewolf Trans, usually from winter to summer or whatever brown trees mean, where lumberjacks cannot target the trees and cannot harvest lumber, so they just stand there. I tried to see if doing a series of whim of druid on a tree taking it ...
by Koby_Fish
Wed Jun 07, 2017 5:09 am
Forum: Werewolf - Transylvania
Topic: Fbot down?
Replies: 2
Views: 284

Fbot down?

Fbot doesn't seem to be connected to battle.net and the Fbot status page won't work, it keeps saying it's not accessible.
by Koby_Fish
Sat Feb 04, 2017 2:58 am
Forum: Bugs/Errors
Topic: Weirdest Glitch ever involves bone piles
Replies: 12
Views: 929

Re: Weirdest Glitch ever involves bone piles

Yeah that's right, I'd transmuted a gargolye just as day was beginning. Ah, it all makes sense now, but I don't recall seeing the player 16 message, although I may not have been paying attention. I think it has to do with the same reason it happened with Abexadoo, and that's because during the day ...
by Koby_Fish
Wed Feb 01, 2017 7:05 pm
Forum: Bugs/Errors
Topic: Weirdest Glitch ever involves bone piles
Replies: 12
Views: 929

Re: Weirdest Glitch ever involves bone piles

This glitch happens when you transmute gargoyles at the end of night (Night/Day) when ww transforming to its human form. I think it has to do something with period when WW is changing to human and triggering of unallying animals. It will state that player 16 has unallied you and all pc's building a...
by Koby_Fish
Thu Jan 26, 2017 5:22 am
Forum: Bugs/Errors
Topic: Weirdest Glitch ever involves bone piles
Replies: 12
Views: 929

Re: Weirdest Glitch ever involves bone piles

attempted to trigger the glitch again. Simply tramsmuting ALL the gargs (at night) doesn't do it. I'm assuming that whatever does it, based on information about what happened when abexadoo was killable-killed, has something to do with the code surrounding the allegiance of neutral units and it someh...
by Koby_Fish
Wed Jan 25, 2017 11:16 pm
Forum: Bugs/Errors
Topic: Weirdest Glitch ever involves bone piles
Replies: 12
Views: 929

Re: Weirdest Glitch ever involves bone piles

If there is another trigger like killing Abextadoo that can cause this maybe the community can do some data digging for us and find out what the cause is. I haven't a clue what actually causes this. Likely a WC3 error. Though we can limit exposure if we know what the source is. I'm going to try to ...
by Koby_Fish
Sun Jan 22, 2017 11:19 pm
Forum: Bugs/Errors
Topic: Weirdest Glitch ever involves bone piles
Replies: 12
Views: 929

Re: Weirdest Glitch ever involves bone piles

ITDude wrote:This happened to me when I killed Abextadoo

With spears, before the spear exploit was fixed?
by Koby_Fish
Sun Jan 22, 2017 9:42 pm
Forum: Bugs/Errors
Topic: Weirdest Glitch ever involves bone piles
Replies: 12
Views: 929

Re: Weirdest Glitch ever involves bone piles

Replay link (at about minute ~25) At least they are not killing you instantly :D Pretty funny bug I must say. Video is here: http://falanor.dlinkddns.com:83/files/bone_piles_bug.mp4 Yeah I invited the other players to go into the wolf cave to witness the weirdness, like Stormblessed I think saw it ...
by Koby_Fish
Sun Jan 22, 2017 12:23 pm
Forum: Bugs/Errors
Topic: Weirdest Glitch ever involves bone piles
Replies: 12
Views: 929

Weirdest Glitch ever involves bone piles

I just had the weirdest glitchy game ever. I wasn't werewolf, and I picked up a lot of acorns and sold them. I transmuted all four gargolyes at the castle. Suddenly I could no longer sell to the shop by the castle. I tried selling at the mining place in the south, and also could not sell. Same with ...
by Koby_Fish
Mon Dec 05, 2016 12:29 am
Forum: Bugs/Errors
Topic: [Resolved] Killing an endangered species
Replies: 8
Views: 820

Re: Killing an endangered species

Jesse James wrote:How did you kill Abextadoo? It should be invulnerable.

what is Abextadoo even for? For that matter what is the shady villager for?
by Koby_Fish
Sun Dec 04, 2016 11:21 pm
Forum: Suggestions
Topic: Game status page: audible game start option
Replies: 2
Views: 334

Re: Game status page: audible game start option

Falanor wrote:Great idea!
We have many games when people are tabbed out and stay afk for first minutes of the game untill they check the status.
I'll definately work on that.
Dont expect it too soon though, it will take some bot coding besides of page tweaks.

*nodnod* OK.
by Koby_Fish
Sun Dec 04, 2016 8:54 pm
Forum: Suggestions
Topic: Game status page: audible game start option
Replies: 2
Views: 334

Game status page: audible game start option

ENT's game list status page includes an option to play a tune if someone's tabbed out they can hear when the game starts. The tune ENT chose is a midi version of "I'm a little teapot" (the first few lines). Of course Fbot could choose something else but it would be very useful nonetheless.
by Koby_Fish
Sat Dec 03, 2016 11:24 pm
Forum: Bugs/Errors
Topic: [Resolved] lets talk about mushroom accessibility
Replies: 2
Views: 722

[Resolved] lets talk about mushroom accessibility

I've noticed it's almost impossible to pick mushrooms that are a certain distance into the tunnel on the top left corner. Can someone either fix that so pathing allows pickup, or just prevent them from spawning too deep in the tunnel? And also keep them from spawning too deep into trees.